A large yellow moon hangs over the black-and-white town shrouded in fog, and the backdrop is littered with eerie blurred high-rises. It is comprised of three small interconnected outdoor areas, a surrounding dense blanket of fog, and the interior of Top-Hat Tower. Bonneton, the portion of Cap Kingdom that Mario lands in, is a small hub that houses Bonneton’s aircraft armada recently destroyed by Bowser’s henchmen. After being smacked by Bowser’s boomeranging hat, Mario careens off the airship to fall into the Cap Kingdom, shredded-hat-in-hand.Ĭap Kingdom is a mostly monochromatic world inhabited by top-hat-shaped ghosts called Bonneters. Once again, Bowser has kidnapped Peach - this time with nuptial intentions. Super Mario Odyssey opens with a quarrel between Mario and Bowser atop one of Bowser’s airships. In this entry, I will be taking a look at the game’s first course - Cap Kingdom. But is it truly the near-perfect experience many believe it to be, or might a deeper inspection reveal some telling blemishes? As I already have with Super Mario 64, I will examine each of Super Mario Odyssey’s kingdoms in an attempt to glean insight into their stumbles and successes. And like its watershed grandfather, Odyssey is sure to carve its own special niche of influence and esteem in the gaming pantheon. Already among the most positively received games of all time, Super Mario Odyssey expands upon the open, flexible design philosophy of Super Mario 64 while incorporating contemporary design sensibilities and twenty years worth of polish.
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